//MapEditNH Ver.3.51 *.map -> C sourse Convert.
//Full Cell File Name (0-511)    : room.cell
//Part Cell File Name (512-1023) : minka.cell

#define	MapSizeX_treasure01_1	10
#define	MapSizeY_treasure01_1	9

const u16	treasure01_1_OutRangeCell[4]={
0x0001,0x0001,0x0001,0x0001,
};

const u16	treasure01_1_MapData[MapSizeX_treasure01_1*MapSizeY_treasure01_1]={
0x0686,0x0687,0x0679,0x067a,0x0605,0x0607,0x0605,0x0658,0x0605,0x0605,
0x068e,0x068f,0x0681,0x0682,0x060d,0x060f,0x060d,0x0667,0x060d,0x3290,
0x3296,0x3297,0x3289,0x328a,0x3224,0x3224,0x3224,0x3224,0x3224,0x0698,
0x3239,0x3235,0x3236,0x3236,0x3236,0x3236,0x3236,0x3237,0x3223,0x3223,
0x3239,0x023d,0x32e1,0x3648,0x3649,0x02e2,0x023e,0x023f,0x3223,0x3223,
0x3239,0x023d,0x32e1,0x3650,0x3651,0x02e2,0x023e,0x023f,0x3223,0x3223,
0x3239,0x3245,0x3246,0x3246,0x3246,0x3246,0x3246,0x0247,0x3223,0x3223,
0x3239,0x3223,0x3223,0x3223,0x3223,0x3223,0x3223,0x3223,0x3223,0x3222,
0x3239,0x3223,0x3223,0x0208,0x0209,0x3223,0x3223,0x3223,0x3223,0x362a,
};

const MapScreenData	treasure01_1_map_data =
{
	MapSizeX_treasure01_1,
	MapSizeY_treasure01_1,
	treasure01_1_OutRangeCell,
	treasure01_1_MapData,
	&room_char_data,
	&minka_char_data
};
